Our residencies support digital entrepreneurs, tech visionaries and creative technologists who want to turn their ideas into successful innovations.
Michael Danks at 4Groundmedia is a 360° capture specialist creating live and recorded narrative content for training and development in education and business.
Adrian uses the FuseBox to test and create ideas, integrating practices from sculpture, neuroscience and technology.
Alex is an artist whose practice encompasses sculpture, sound, light, moving image and virtual reality to produce powerful works of art.
Andy is a developer and creative with a broad interest in immersive technology. His particular focus lies at the crossover between culture, education and the arts.
Sean Burton from Azura Earth brings innovative data analytics and visualisation techniques together, helping businesses communicate complex data to their stakeholders and customers.
Bushra Burge from BB studio creates multisensory stories and experiential installations for commercial and artistic use using mixed reality integrated with bespoke wearable technology.
Eric DeGolier from Body Rocket is building devices that deliver constant, real-time aerodynamic data to cyclists with wind tunnel accuracy.
Mike Cohen from Brightblock is building a fully decentralised art marketplace and auction platform based on Bitcoin and other features of global consensus networks.
Built Environment Media
Michael Hammond and Lucy Nordberg from Built Environment Media are working on developing a new product which will provide intelligence for architects about new projects at the pre-planning stage.
Bull + Gate
Tim Frost and Bull + Gate make games and animated TV content. They are interested in all forms of interactive entertainment.
Founder Ed Barton, is using the FuseBox to help Curiscope bring learning to life using immersive tech.
Esin Yavuz is a Co-founder of Cyanapse. They build and develop software tools to improve the perception of images and data, using methods based on AI and neuroscience research.
Ben Thomas from Future Visual is developing new techniques and approaches to advance the art and science of immersive media.
Gareth Evans, LCE Architects UK
Gareth from LCE Architects UK is using his time at the fusebox to develop workflows and tools that could be used in the LCE design process.
Gillian Spragg, West London Arts Scene
Gillian is a pianist, composer, poet and artist creating immersive musical and educational experiences.
Gorilla in the room
Ali Goode and Jonathan Barrowman from Gorilla in the Room use augmented and virtual reality to create purchase tests that simulate real world shopping environments and gather realistic data on possible purchase decisions.
Sarah Ticho from Hatsumi is a working on a therapeutic virtual reality platform that bridges the intersection of behavioural healthcare, art and technology.
Declan Cassidy from Into Games is exploring how VR can be used to engage young people in game design, especially those from under-represented groups.
Iona Scott AKA Planktonworld is working at the FuseBox to create immersive experiences into the submarine microscopic world of plankton using Visual Art and VR.
Louise Winters Consulting
Louise specialises in marketing for companies in the scientific, technical and big data sectors.
Lynne is a 3D designer experimenting with AR and VR and exploring how those technologies might aid her in work in experiential live events.
Sophie Dixon and Ed Silverton from Mnemoscene are combining their artistic, technical and educational expertise to increase engagement with cultural heritage and the arts through meaningful immersive experiences.
Moving Pictures Theatre
www.movingpicturestheatre.com password mptvisitor
Lucy Nordberg, Co-Founder of Moving Pictures Theatre is a company set up to film theatre productions in notable locations for cinema and digital release.
George Butler from Mutiny Media is working on producing and researching immersive interactive content.
Rachel Henson from Outshift is working on mixed reality for the outdoors, creating a low-fi, accessible and truly immersive way of experiencing visual place-based stories.
Phil is a designer with a human-centred approach to blending digital, human and physical spaces. He is interested in humanising technology across a range of sectors, to improve both services and experiences. Currently Phil is working on projects in immersive tech across these areas, travel, transport, cultural spaces and wellbeing as topics of curiosity.
Yuri Ponzani from Recycle2Trade is creating an interactive platform for second life plastic material.
RoboKoba is a freelance digital content specialist, XR artist and scientist researcher with a strong interest in immersive and therapist projects that require conceptual thinking, user experience and perception data.
Russell is exploring immersive VR experiences that might promote language learning and how these experiences might complement existing technology enhanced language learning solutions.
South Coast Science
Bruno Beloff from South Coast Science is here designing and manufacturing air pollution monitoring equipment. Their work includes electronics, data infrastructure and open source software.
The Filming Group
Steve Jay from The Filming Group is using the FuseBox to development their practice including the production of 360° videos.
Claire Baert is using the FuseBox to work on her company Think Crowd. They provide user experience service to crowdsourcing, citizen science games and projects.
Father and son duo, Peter and Jack Maddalena run an immersive agency that creates bespoke VR, AR, MR and 360 content for organisations. This includes training, marketing, PR, data visualisation, workshops and informative experiences.
Wide Eyed Vision
Tudor Jenkins is a publisher of high quality apps and digital content for galleries, museums, exhibitions, and heritage sites.
Kate Aidley is working on Wonderland X, a series of immersive experiences using the narrative of Alice in Wonderland to promote wellbeing. The project is being shot in 180° video and has been supported by YouTube VR Creators Lab.
Alex from Zero2 Expo is a multimedia artist and filmmaker. Alex is using the FuseBox to see how emerging technologies can be used to attract and engage new audiences.
Al Robertson, Science Fiction Writer in Residence
Al draws on his science fiction and corporate storytelling experience to throw interesting ideas into The FuseBox as and when they’re needed (and sometimes when they’re not).
Dr. Gianluca Memoli, INTERACT Lab, University of Sussex
Gianluca is a lecturer in Informatics at Sussex University, a UKRI Fellow and one of the founders of Metasonics. He is at the Fusebox to study innovative ways of giving a shape to sound for creative applications.
Sam is a student researching the impact that online networks can have on culture and society.
Nicholas Slack is a student working on graphics based simulation software for his PHD.
Martha Bloom is a Doctoral Researcher in the Science Policy Research Unit (SPRU) at the University of Sussex, researching the integration of STEM and Arts skills in the Creative Industries.
Vasilis is a Doctoral Researcher at the University of Sussex. His research focuses on playful business tools like gamification, serious games and Lego Serious Play.
Owen is a student working on his final year university project for Sussex, involving Virtual Reality and machine learning to generate music.
James Wingar is working in the FuseBox supporting resident BodyRocket.